Course
Description:
3 Credit hour studio course focused on the creation, manipulation
and animation of digital imagery including the integration of multiple
elements, such as video and audio, into artistic projects. Students will
gain a working knowledge of the techiques and context of time-based computer
imaging within a studio art practice. Through
readings, lectures, demonstrations, discussions, critiques, writing and
artmaking we will explore contemporary, experimental uses of digital
media. While this is a studio course in which we will learn software
and techniques, the main focus will be on the content of the digital
art works created in class and your development as an artist. Prerequisites:
Art 2500, plus one more course above the 2500 level that is focused in
creating digital art, such as Art 2601, 3101 or 5501. Repeatable twice.
Course Meeting Time and Location:
Mon and
Wed, 3:55pm - 6:40pm in the Hopkins Hall Annex, room 180.
Instructors: Amy
Youngs, Associate Professor of Art
Email: youngs.6@osu.edu -
best way to contact me
Telephone: Art
Department (614) 292-5072 - a place to leave messages for me.
258 Hopkins Hall
Office location: Hopkins Hall, room 150.
appointments by email
youngs.6@osu.edu
Course Objectives:
- To create original art using digital imaging and
sequencing tools.
- To achieve a level of comfort with the tools and techniques needed
to create and manipulate media elements into moving image artworks
- To experiment with methods of combining digital media elements such
as still images, audio and video footage into meaningful moving image
artworks
- Demonstrated ability to participate in critiques and discussions
regarding moving image artwork
- To professionally finish a moving image artwork for submission to a screening or art exhibition.
Student
Learning Outcomes:
- Students creatively communicate ideas through the moving art image
form.
- Students demonstrate an understanding of tools and techniques used
to create moving image art.
- Students display ability to synthesize multiple media
elements into a time-based form.
- Students gain ability to articulate digital art concepts
during discussions and critiques.
Course Content and Procedures:
Through artmaking, readings, lectures, demonstrations, discussions,
critiques and writing students will explore contemporary, experimental
uses of digital media. Class time consists of hands-on demonstrations
in software and techniques, balanced with screeings of artist examples
and discussions. Students will spend some time in class discussing and
developing their creative projects, but will be expected to produce most
of their assigned art projects outside of class.
Requirements and Evaluation:
Three completed art projects with accompanying written statements,
participation in the end of the quarter Art and Technology exhibition
and regular attendance and participation in class activities and discussions.
Grading:
10 % – Project 1 -
Phosphene: externalizing your own internal imagery.
15 % – Project 2 - Remix:
making a movie via montage, layering, recycling, erasing,
transitions and effects.
20 % – Project 3 - BioPresence, animal effects: visualizing, rotoscoping and re-representing animals.
25 % – Final project - a complete moving image artwork uploaded to Vimeo and ready for submission to a screening or exhibition.
15 %– Written artist statements
and research/response
papers
15 % – Active participation in class activities
and discussions, as well as general class citizenship.
To receive an average letter grade of "C" in this course you must maintain
regular attendance, complete all major assignments and participate in
class discussions and critiques.
An average
student can expect to work an average of
6
hours per week on class work outside of class time.
An "A" in this course will require that you far exceed
the minimum expectations for both quality and concept. Your work should
show a highly developed understanding of the concepts and techniques
of moving image art, as well as an innovative incorporation
of this medium into your own developed aesthetic. Your contribution to
class discussions, group work and class critiques is vital for an "A". Click
here to read the evaluation criteria for projects.
Click
here for more information on what letter grades mean - literally
and numerically.
Attendance policy:
Timely and regular attendance is an expectation of all courses in the Department of Art. We understand that each student may upon occasion need to be away from class due to illness or other important matters. The following policy recognizes these life issues while establishing a set of academic standards that must be adhered to. Absences are not excused, Attendance is mandatory in all scheduled classes and labs as all absences in a studio environment impede student progress. Student participation grade will be reduced upon the third, fourth and fifth absence. Upon the sixth absence, students will be required to withdraw from the course. If this occurs after the withdrawal period, the student will receive a failing (E) grade in the course.
If you arrive late or leave early or you risk being marked absent. You are
expected to come to class on time, ready to work and with all necessary
supplies and materials. You are responsible to find out what you missed and to complete
any missed work.
Critiques:
Class
critiques are very important and will be held at the
beginning of class on the due date of each project. If your assignment
is not complete for the critique your grade on that assignment will be
lowered by one full letter for each class day it is late. You are required
to attend critiques even if your work is not complete. Critiques are
not for my benefit; instead, they are the best method to
learn about artmaking - from a diversity of fellow artmakers.
Labs
and Hours:
You may use the
Art Department computer labs to pursue your work outside of class. You
can get card swipe access to the outside doors of Hopkins Hall and Hopkins
Annex doors for 24 hour use by properly filling out the form that will
be circulated in class. You will lose access to the lab if you fail to
follow the rules to keep the lab safe - never prop open any door and never
let anyone else in. Students who have access will use their own card BuckID
card swipe to enter.
Supplies
and materials:
Digital
Storage - You will need a USB flash drive or portable external
hard drive to
store media files, back them up and easily transport them to different computers. Get
one that will store at least 64 Gigs, but get a larger capacity drive
(500 gigs or more) if you plan to archive all of your work in this class
on this one device. You will be required to follow good digital practices
by backing up your important work in more than one place. Hard-drive
crashes and file glitches do happen - and they are not excuses for late
projects.
Cloud Storage -
If
you do not already have a cloud storage space set up, this is a requirement
of the class. Regular email (and the CARMEN system) cannot handle large
file sizes, so digital artists need to use cloud storage to share files.
I use Dropbox.com, for instance, which offers 2 Gigs of free storage.
It is widely used by professionals. As student at OSU, you also have
access to 50 Gigs of cloud storage space in "BuckeyeBox". Go to https://box.osu.edu/ and
sign-in using your regular OSU username password.
Final
project output - Depending
on how you decide to create and display your final moving image artwork,
you will need to plan accordingly with supply purchases,
(ie. If your artwork is an installation, you may have costs associated
with that). There are projectors, laptops and DVD player that can be borrowed from Classroom
Services. Plan ahead and reserve it well in advance.
Notebook and pencil
- for taking notes and for quick ideation, storyboarding and sketching.
Reading and Writing:
There will be required
readings related to digital art and ideas that we will be discussing
in class. There will also be short writing
assignments on relevant artists or events and written artist statements
for each art assignment.
Recommended:
Manovich, Lev. Software Takes Command, London; New York: Bloomsbury Academic, 2013.
Adobe
After Effects CC Classroom in a Book - A digital copy is freely available
to you through the OSU library's subscription to Safari Tech Books. Try
this link:http://proquest.safaribooksonline.com/book/video/9780133927146 and
sign in with your OSU password. If that does not work, try this: go to
the OSU library website and search "Safari Tech Books". Then search for
Adobe After Effects CC Classroom in a Book. You can download the lesson
files from the "Extras" tab. You can also purchase this as
a hard copy, if you'd rather have it in hand.
Policy
on student conduct:
Academic
Misconduct (rule 3335-31-02) is defined as “any activity
which tends to compromise the academic integrity of the institution,
or subvert the educational process.” Please refer to rule
3335-31-02 in the Code
of Student Conduct. Any violations
will be reported to the Committee on Academic Misconduct.
A
few examples of violations you should be sure to avoid
• Turning in work as your own that was created in some part by someone else.
• Turning in work that violates copyright law.
• Turning in work for this class that has already been turned in for another
class.
Disability
policy:
Students with disabilities that have been certified by the Office for
Disability Services will be appropriately accommodated, and should inform
the instructor as soon as possible of their needs. The Office for Disability
Services is located in 150 Pomerene Hall, 1760 Neil Avenue; telephone 614-292-3307,
TDD 614-292-0901; http://www.ods.ohio-state.edu/
Escort
service:
For evening safety, please call the OSU Escort Service at 614-292-3322
Proceed
to course schedule outline
::
Go to CARMEN site for this class
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